Environment artist with experience in real-time art that spans from virtual production to virtual reality. Since starting my journey I’ve been tasked with creating various 3D worlds with majorly different requirements for each if that’s low end VR or high end Virtual Production experiences. Wanting to expand into the game industry.
Role included creating environments aimed for portable VR HMD’s such as Meta Quest 2 and Pico, that spanned many different industries such as maritime to triage. The focus was on virtual reality simulations that would help said industries with online training.
Tasked with creating virtual worlds in Unreal Engine 4, utilising 3ds max, Substance Painter and Substance Designer. Making virtual sets from deserts to more recent endeavours. Optimising scenes for use of real-time workflows.